What are those <U> and <M> buttons used for?
They are a quick way to add Attribute Manipulator Rules;
- <U> – Pick attribute to Use
- <M> – Pick attribute to Modify
To create an Attribute Manipulator file, refer to: 12dwiki.com.au/attribute-manipulator
U – Pick attribute to Use
Allows you to pick all of the attributes to be used. A rule under Attribute to Use will be created for each attribute, and set to “ignore”. After this, you then just go through and complete the Modify details.
Create a new Rule, and click <U>. On the Attribute Picker panel, select a string, then select the attributes you want to use.
After clicking <Set> a new Rule will be created for each attribute selected.
You can now go through each Rule and edit the Attribute to Modify.
M – Pick attribute to Modify
Allows you to pick all of the attributes to modify. A rule under Attribute to Modify will be created for each attribute. However, the difference here is that each Rule is now set as ‘Delete’.
If you were to click the <M> button, and select the same attributes, Rules will be created under Attribute to Modify.
You can now edit each Rule, or leave them if you plan to delete those attributes.
Vertex & Segment Attributes
Selecting the option ‘Apply to all vertices and segments‘ will set the Index: 0
This creates the Rule so that it is applied to all Vertices/Segments.